Saturday, October 10, 2009

Dragonlance Races

So I have finished my rough draft of Racial Qualities for my Dragonlance Unisystem conversion. I ended up with these races:

  • Mountain & Hill Dwarves
  • Dark Dwarves
  • Gully Dwarves
  • Half-Dwarves
  • Qualinesti
  • Kagonesti
  • Silvanesti
  • Dargonesti
  • Dimernesti
  • Half-Elf
  • Tinker Gnomes
  • Wild Gnomes
  • Mad Gnomes
  • Half-Gnome
  • Kender
  • Half-Kender
  • Centaur
  • Irda
  • Ogres
  • Half-Ogres
  • Minotaurs
  • Baaz Draconian
  • Kapak Draconian
  • Aurak Draconian
  • Bozak Draconian
  • Sivak Draconian
  • Goblins
  • Hob-Goblins
  • Half-Goblins
  • Bugbear
They all have come out pretty good so far, with one major exception, the Aurak Draconian. With the way I have been converting it was the only race that came out with a tremendous cost, 43 points as it stands right now. Which means a beginning player could not choose it unless a GM offered more disadvantage points or started the players with XP already.
Auraks are known to be extremely powerful in DL, and it shows when you figure what all abilities they have and what their Unisystem costs are. They are tough mofos. So the question is whether or not to leave them be as is, pile some more disadvantages into the race quality, or get rid of them all together.

Oh well maybe something will come to me.

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